// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/BindGroupLayoutGL.h" #include "dawn_native/opengl/BindGroupGL.h" namespace dawn_native { namespace opengl { BindGroupLayout::BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor) : BindGroupLayoutBase(device, descriptor), mBindGroupAllocator(MakeFrontendBindGroupAllocator(4096)) { } BindGroup* BindGroupLayout::AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor) { return mBindGroupAllocator.Allocate(device, descriptor); } void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) { mBindGroupAllocator.Deallocate(bindGroup); } }} // namespace dawn_native::opengl