// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "common/Assert.h" #include "common/Constants.h" #include "common/Math.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/TextureFormatUtils.h" #include "utils/WGPUHelpers.h" namespace { bool OpenGLESSupportsStorageTexture(wgpu::TextureFormat format) { // TODO(crbug.com/dawn/595): 32-bit RG* formats are unsupported on OpenGL ES. return format != wgpu::TextureFormat::RG32Float && format != wgpu::TextureFormat::RG32Sint && format != wgpu::TextureFormat::RG32Uint; } } // namespace class StorageTextureTests : public DawnTest { public: static void FillExpectedData(void* pixelValuePtr, wgpu::TextureFormat format, uint32_t x, uint32_t y, uint32_t arrayLayer) { const uint32_t pixelValue = 1 + x + kWidth * (y + kHeight * arrayLayer); ASSERT(pixelValue <= 255u / 4); switch (format) { // 32-bit unsigned integer formats case wgpu::TextureFormat::R32Uint: { uint32_t* valuePtr = static_cast(pixelValuePtr); *valuePtr = pixelValue; break; } case wgpu::TextureFormat::RG32Uint: { uint32_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = pixelValue; valuePtr[1] = pixelValue * 2; break; } case wgpu::TextureFormat::RGBA32Uint: { uint32_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = pixelValue; valuePtr[1] = pixelValue * 2; valuePtr[2] = pixelValue * 3; valuePtr[3] = pixelValue * 4; break; } // 32-bit signed integer formats case wgpu::TextureFormat::R32Sint: { int32_t* valuePtr = static_cast(pixelValuePtr); *valuePtr = static_cast(pixelValue); break; } case wgpu::TextureFormat::RG32Sint: { int32_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue); valuePtr[1] = -static_cast(pixelValue); break; } case wgpu::TextureFormat::RGBA32Sint: { int32_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue); valuePtr[1] = -static_cast(pixelValue); valuePtr[2] = static_cast(pixelValue * 2); valuePtr[3] = -static_cast(pixelValue * 2); break; } // 32-bit float formats case wgpu::TextureFormat::R32Float: { float_t* valuePtr = static_cast(pixelValuePtr); *valuePtr = static_cast(pixelValue * 1.1f); break; } case wgpu::TextureFormat::RG32Float: { float_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue * 1.1f); valuePtr[1] = -static_cast(pixelValue * 2.2f); break; } case wgpu::TextureFormat::RGBA32Float: { float_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue * 1.1f); valuePtr[1] = -static_cast(pixelValue * 1.1f); valuePtr[2] = static_cast(pixelValue * 2.2f); valuePtr[3] = -static_cast(pixelValue * 2.2f); break; } // 16-bit (unsigned integer, signed integer and float) 4-component formats case wgpu::TextureFormat::RGBA16Uint: { uint16_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue); valuePtr[1] = static_cast(pixelValue * 2); valuePtr[2] = static_cast(pixelValue * 3); valuePtr[3] = static_cast(pixelValue * 4); break; } case wgpu::TextureFormat::RGBA16Sint: { int16_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue); valuePtr[1] = -static_cast(pixelValue); valuePtr[2] = static_cast(pixelValue * 2); valuePtr[3] = -static_cast(pixelValue * 2); break; } case wgpu::TextureFormat::RGBA16Float: { uint16_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = Float32ToFloat16(static_cast(pixelValue)); valuePtr[1] = Float32ToFloat16(-static_cast(pixelValue)); valuePtr[2] = Float32ToFloat16(static_cast(pixelValue * 2)); valuePtr[3] = Float32ToFloat16(-static_cast(pixelValue * 2)); break; } // 8-bit (normalized/non-normalized signed/unsigned integer) 4-component formats case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8Uint: { RGBA8* valuePtr = static_cast(pixelValuePtr); *valuePtr = RGBA8(pixelValue, pixelValue * 2, pixelValue * 3, pixelValue * 4); break; } case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Sint: { int8_t* valuePtr = static_cast(pixelValuePtr); valuePtr[0] = static_cast(pixelValue); valuePtr[1] = -static_cast(pixelValue); valuePtr[2] = static_cast(pixelValue) * 2; valuePtr[3] = -static_cast(pixelValue) * 2; break; } default: UNREACHABLE(); break; } } std::string GetImageDeclaration(wgpu::TextureFormat format, std::string accessQualifier, bool is2DArray, uint32_t binding) { std::ostringstream ostream; ostream << "[[group(0), binding(" << binding << ")]] " << "var storageImage" << binding << " : " << "[[access(" << accessQualifier << ")]] " << "texture_storage_2d"; if (is2DArray) { ostream << "_array"; } ostream << "<" << utils::GetWGSLImageFormatQualifier(format) << ">;"; return ostream.str(); } const char* GetExpectedPixelValue(wgpu::TextureFormat format) { switch (format) { // non-normalized unsigned integer formats case wgpu::TextureFormat::R32Uint: return "vec4(u32(value), 0u, 0u, 1u)"; case wgpu::TextureFormat::RG32Uint: return "vec4(u32(value), u32(value) * 2u, 0u, 1u)"; case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA32Uint: return "vec4(u32(value), u32(value) * 2u, " "u32(value) * 3u, u32(value) * 4u)"; // non-normalized signed integer formats case wgpu::TextureFormat::R32Sint: return "vec4(i32(value), 0, 0, 1)"; case wgpu::TextureFormat::RG32Sint: return "vec4(i32(value), -i32(value), 0, 1)"; case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA32Sint: return "vec4(i32(value), -i32(value), i32(value) * 2, -i32(value) * 2)"; // float formats case wgpu::TextureFormat::R32Float: return "vec4(f32(value) * 1.1, 0.0, 0.0, 1.0)"; case wgpu::TextureFormat::RG32Float: return "vec4(f32(value) * 1.1, -f32(value) * 2.2, 0.0, 1.0)"; case wgpu::TextureFormat::RGBA16Float: return "vec4(f32(value), -f32(value), " "f32(value) * 2.0, -f32(value) * 2.0)"; case wgpu::TextureFormat::RGBA32Float: return "vec4(f32(value) * 1.1, -f32(value) * 1.1, " "f32(value) * 2.2, -f32(value) * 2.2)"; // normalized signed/unsigned integer formats case wgpu::TextureFormat::RGBA8Unorm: return "vec4(f32(value) / 255.0, f32(value) / 255.0 * 2.0, " "f32(value) / 255.0 * 3.0, f32(value) / 255.0 * 4.0)"; case wgpu::TextureFormat::RGBA8Snorm: return "vec4(f32(value) / 127.0, -f32(value) / 127.0, " "f32(value) * 2.0 / 127.0, -f32(value) * 2.0 / 127.0)"; default: UNREACHABLE(); break; } } const char* GetComparisonFunction(wgpu::TextureFormat format) { switch (format) { // non-normalized unsigned integer formats case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::RG32Uint: case wgpu::TextureFormat::RGBA8Uint: case wgpu::TextureFormat::RGBA16Uint: case wgpu::TextureFormat::RGBA32Uint: return R"( fn IsEqualTo(pixel : vec4, expected : vec4) -> bool { return all(pixel == expected); })"; // non-normalized signed integer formats case wgpu::TextureFormat::R32Sint: case wgpu::TextureFormat::RG32Sint: case wgpu::TextureFormat::RGBA8Sint: case wgpu::TextureFormat::RGBA16Sint: case wgpu::TextureFormat::RGBA32Sint: return R"( fn IsEqualTo(pixel : vec4, expected : vec4) -> bool { return all(pixel == expected); })"; // float formats case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::RG32Float: case wgpu::TextureFormat::RGBA16Float: case wgpu::TextureFormat::RGBA32Float: return R"( fn IsEqualTo(pixel : vec4, expected : vec4) -> bool { return all(pixel == expected); })"; // normalized signed/unsigned integer formats case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8Snorm: // On Windows Intel drivers the tests will fail if tolerance <= 0.00000001f. return R"( fn IsEqualTo(pixel : vec4, expected : vec4) -> bool { const tolerance : f32 = 0.0000001; return all(abs(pixel - expected) < vec4(tolerance, tolerance, tolerance, tolerance)); })"; default: UNREACHABLE(); break; } return ""; } std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) { std::string componentFmt = utils::GetWGSLColorTextureComponentType(format); auto texelType = "vec4<" + componentFmt + ">"; auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1"; auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2(x, y), i32(layer))" : "textureLoad(storageImage0, vec2(x, y))"; std::ostringstream ostream; ostream << GetImageDeclaration(format, "read", is2DArray, 0) << "\n" << GetComparisonFunction(format) << "\n"; ostream << "fn doTest() -> bool {\n"; ostream << " var size : vec2 = textureDimensions(storageImage0);\n"; ostream << " const layerCount : i32 = " << layerCount << ";\n"; ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n"; ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n"; ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n"; ostream << " var value : i32 = " << kComputeExpectedValue << ";\n"; ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format) << ";\n"; ostream << " var pixel : " << texelType << " = " << textureLoad << ";\n"; ostream << " if (!IsEqualTo(pixel, expected)) {\n"; ostream << " return false;\n"; ostream << " }\n"; ostream << " }\n"; ostream << " }\n"; ostream << " }\n"; ostream << " return true;\n"; ostream << "}\n"; return ostream.str(); } std::string CommonWriteOnlyTestCode(const char* stage, wgpu::TextureFormat format, bool is2DArray = false) { std::string componentFmt = utils::GetWGSLColorTextureComponentType(format); auto texelType = "vec4<" + componentFmt + ">"; auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1"; auto* textureStore = is2DArray ? "textureStore(storageImage0, vec2(x, y), layer, expected)" : "textureStore(storageImage0, vec2(x, y), expected)"; std::ostringstream ostream; ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n"; ostream << "[[stage(" << stage << ")]]\n"; ostream << "fn main() -> void {\n"; ostream << " var size : vec2 = textureDimensions(storageImage0);\n"; ostream << " const layerCount : i32 = " << layerCount << ";\n"; ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n"; ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n"; ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n"; ostream << " var value : i32 = " << kComputeExpectedValue << ";\n"; ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format) << ";\n"; ostream << " " << textureStore << ";\n"; ostream << " }\n"; ostream << " }\n"; ostream << " }\n"; ostream << "}\n"; return ostream.str(); } std::string CommonReadWriteTestCode(wgpu::TextureFormat format, bool is2DArray = false) { auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1"; auto* textureStore = is2DArray ? "textureStore(storageImage0, texcoord, layer, " "textureLoad(storageImage1, texcoord, layer))" : "textureStore(storageImage0, texcoord, " "textureLoad(storageImage1, texcoord))"; std::ostringstream ostream; ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n"; ostream << GetImageDeclaration(format, "read", is2DArray, 1) << "\n"; ostream << "[[stage(compute)]] fn main() -> void {\n"; ostream << " var size : vec2 = textureDimensions(storageImage0);\n"; ostream << " const layerCount : i32 = " << layerCount << ";\n"; ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n"; ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n"; ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n"; ostream << " var texcoord : vec2 = vec2(x, y);\n"; ostream << " " << textureStore << ";\n"; ostream << " }\n"; ostream << " }\n"; ostream << " }\n"; ostream << "}\n"; return ostream.str(); } static std::vector GetExpectedData(wgpu::TextureFormat format, uint32_t arrayLayerCount = 1) { const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(format); std::vector outputData(texelSizeInBytes * kWidth * kHeight * arrayLayerCount); for (uint32_t i = 0; i < outputData.size() / texelSizeInBytes; ++i) { uint8_t* pixelValuePtr = &outputData[i * texelSizeInBytes]; const uint32_t x = i % kWidth; const uint32_t y = (i % (kWidth * kHeight)) / kWidth; const uint32_t arrayLayer = i / (kWidth * kHeight); FillExpectedData(pixelValuePtr, format, x, y, arrayLayer); } return outputData; } wgpu::Texture CreateTexture(wgpu::TextureFormat format, wgpu::TextureUsage usage, uint32_t width = kWidth, uint32_t height = kHeight, uint32_t arrayLayerCount = 1) { wgpu::TextureDescriptor descriptor; descriptor.size = {width, height, arrayLayerCount}; descriptor.format = format; descriptor.usage = usage; return device.CreateTexture(&descriptor); } wgpu::Buffer CreateEmptyBufferForTextureCopy(uint32_t texelSize, uint32_t arrayLayerCount = 1) { ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment); const size_t uploadBufferSize = kTextureBytesPerRowAlignment * (kHeight * arrayLayerCount - 1) + kWidth * texelSize; wgpu::BufferDescriptor descriptor; descriptor.size = uploadBufferSize; descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; return device.CreateBuffer(&descriptor); } wgpu::Texture CreateTextureWithTestData(const std::vector& initialTextureData, wgpu::TextureFormat format) { uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format); ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment); const uint32_t bytesPerTextureRow = texelSize * kWidth; const uint32_t arrayLayerCount = static_cast(initialTextureData.size() / texelSize / (kWidth * kHeight)); const size_t uploadBufferSize = kTextureBytesPerRowAlignment * (kHeight * arrayLayerCount - 1) + kWidth * bytesPerTextureRow; std::vector uploadBufferData(uploadBufferSize); for (uint32_t layer = 0; layer < arrayLayerCount; ++layer) { const size_t initialDataOffset = bytesPerTextureRow * kHeight * layer; for (size_t y = 0; y < kHeight; ++y) { for (size_t x = 0; x < bytesPerTextureRow; ++x) { uint8_t data = initialTextureData[initialDataOffset + bytesPerTextureRow * y + x]; size_t indexInUploadBuffer = (kHeight * layer + y) * kTextureBytesPerRowAlignment + x; uploadBufferData[indexInUploadBuffer] = data; } } } wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(device, uploadBufferData.data(), uploadBufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); wgpu::Texture outputTexture = CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopyDst, kWidth, kHeight, arrayLayerCount); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); const wgpu::Extent3D copyExtent = {kWidth, kHeight, arrayLayerCount}; wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(uploadBuffer, 0, kTextureBytesPerRowAlignment, kHeight); wgpu::TextureCopyView textureCopyView; textureCopyView.texture = outputTexture; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Extent); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); return outputTexture; } wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) { wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, computeShader); wgpu::ComputePipelineDescriptor computeDescriptor; computeDescriptor.layout = nullptr; computeDescriptor.computeStage.module = csModule; computeDescriptor.computeStage.entryPoint = "main"; return device.CreateComputePipeline(&computeDescriptor); } wgpu::RenderPipeline CreateRenderPipeline(const char* vertexShader, const char* fragmentShader) { wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, vertexShader); wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fragmentShader); utils::ComboRenderPipelineDescriptor desc(device); desc.vertexStage.module = vsModule; desc.cFragmentStage.module = fsModule; desc.cColorStates[0].format = kRenderAttachmentFormat; desc.primitiveTopology = wgpu::PrimitiveTopology::PointList; return device.CreateRenderPipeline(&desc); } void CheckDrawsGreen(const char* vertexShader, const char* fragmentShader, wgpu::Texture readonlyStorageTexture) { wgpu::RenderPipeline pipeline = CreateRenderPipeline(vertexShader, fragmentShader); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, pipeline.GetBindGroupLayout(0), {{0, readonlyStorageTexture.CreateView()}}); // Clear the render attachment to red at the beginning of the render pass. wgpu::Texture outputTexture = CreateTexture(kRenderAttachmentFormat, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 1, 1); utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()}); renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f}; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); renderPassEncoder.SetBindGroup(0, bindGroup); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.Draw(1); renderPassEncoder.EndPass(); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); // Check if the contents in the output texture are all as expected (green). EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0) << "\nVertex Shader:\n" << vertexShader << "\n\nFragment Shader:\n" << fragmentShader; } void CheckResultInStorageBuffer(wgpu::Texture readonlyStorageTexture, const std::string& computeShader) { wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader.c_str()); // Clear the content of the result buffer into 0. constexpr uint32_t kInitialValue = 0; wgpu::Buffer resultBuffer = utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue), wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc); wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass(); computeEncoder.SetBindGroup(0, bindGroup); computeEncoder.SetPipeline(pipeline); computeEncoder.Dispatch(1); computeEncoder.EndPass(); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); // Check if the contents in the result buffer are what we expect. constexpr uint32_t kExpectedValue = 1u; EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u); } void WriteIntoStorageTextureInRenderPass(wgpu::Texture writeonlyStorageTexture, const char* kVertexShader, const char* kFragmentShader) { // Create a render pipeline that writes the expected pixel values into the storage texture // without fragment shader outputs. wgpu::RenderPipeline pipeline = CreateRenderPipeline(kVertexShader, kFragmentShader); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); // TODO(jiawei.shao@intel.com): remove the render attachment when Dawn supports beginning a // render pass with no attachments. wgpu::Texture dummyOutputTexture = CreateTexture(kRenderAttachmentFormat, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 1, 1); utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()}); wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); renderPassEncoder.SetBindGroup(0, bindGroup); renderPassEncoder.SetPipeline(pipeline); renderPassEncoder.Draw(1); renderPassEncoder.EndPass(); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); } void WriteIntoStorageTextureInComputePass(wgpu::Texture writeonlyStorageTexture, const char* computeShader) { // Create a compute pipeline that writes the expected pixel values into the storage texture. wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); computePassEncoder.SetBindGroup(0, bindGroup); computePassEncoder.SetPipeline(pipeline); computePassEncoder.Dispatch(1); computePassEncoder.EndPass(); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); } void ReadWriteIntoStorageTextureInComputePass(wgpu::Texture readonlyStorageTexture, wgpu::Texture writeonlyStorageTexture, const char* computeShader) { // Create a compute pipeline that writes the expected pixel values into the storage texture. wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader); wgpu::BindGroup bindGroup = utils::MakeBindGroup( device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}, {1, readonlyStorageTexture.CreateView()}}); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); computePassEncoder.SetBindGroup(0, bindGroup); computePassEncoder.SetPipeline(pipeline); computePassEncoder.Dispatch(1); computePassEncoder.EndPass(); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); } void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture, wgpu::TextureFormat format, uint32_t arrayLayerCount = 1) { const uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format); const std::vector& expectedData = GetExpectedData(format, arrayLayerCount); CheckOutputStorageTexture(writeonlyStorageTexture, texelSize, expectedData); } void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture, uint32_t texelSize, const std::vector& expectedData) { // Copy the content from the write-only storage texture to the result buffer. const uint32_t arrayLayerCount = static_cast(expectedData.size() / texelSize / (kWidth * kHeight)); wgpu::Buffer resultBuffer = CreateEmptyBufferForTextureCopy(texelSize, arrayLayerCount); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); const wgpu::Extent3D copyExtent = {kWidth, kHeight, arrayLayerCount}; wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(writeonlyStorageTexture, 0, {0, 0, 0}); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(resultBuffer, 0, kTextureBytesPerRowAlignment, kHeight); encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Extent); wgpu::CommandBuffer commandBuffer = encoder.Finish(); queue.Submit(1, &commandBuffer); // Check if the contents in the result buffer are what we expect. for (size_t layer = 0; layer < arrayLayerCount; ++layer) { for (size_t y = 0; y < kHeight; ++y) { const size_t resultBufferOffset = kTextureBytesPerRowAlignment * (kHeight * layer + y); const size_t expectedDataOffset = texelSize * kWidth * (kHeight * layer + y); EXPECT_BUFFER_U32_RANGE_EQ( reinterpret_cast(expectedData.data() + expectedDataOffset), resultBuffer, resultBufferOffset, kWidth); } } } static constexpr size_t kWidth = 4u; static constexpr size_t kHeight = 4u; static constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; const char* kSimpleVertexShader = R"( [[builtin(position)]] var position : vec4; [[stage(vertex)]] fn main() -> void { position = vec4(0.0, 0.0, 0.0, 1.0); })"; const char* kComputeExpectedValue = "1 + x + size.x * (y + size.y * layer)"; }; // Test that using read-only storage texture and write-only storage texture in BindGroupLayout is // valid on all backends. This test is a regression test for chromium:1061156 and passes by not // asserting or crashing. TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) { // ReadOnly is a valid storage texture binding type to create a bind group // layout. { wgpu::BindGroupLayoutEntry entry; entry.binding = 0; entry.visibility = wgpu::ShaderStage::Compute; entry.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly; entry.storageTexture.format = wgpu::TextureFormat::R32Float; wgpu::BindGroupLayoutDescriptor descriptor; descriptor.entryCount = 1; descriptor.entries = &entry; device.CreateBindGroupLayout(&descriptor); } // WriteOnly is a valid storage texture binding type to create a bind group // layout. { wgpu::BindGroupLayoutEntry entry; entry.binding = 0; entry.visibility = wgpu::ShaderStage::Compute; entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; entry.storageTexture.format = wgpu::TextureFormat::R32Float; wgpu::BindGroupLayoutDescriptor descriptor; descriptor.entryCount = 1; descriptor.entries = &entry; device.CreateBindGroupLayout(&descriptor); } } // Test that read-only storage textures are supported in compute shader. TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) { for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) { continue; } // Prepare the read-only storage texture and fill it with the expected data. const std::vector kInitialTextureData = GetExpectedData(format); wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData(kInitialTextureData, format); // Create a compute shader that reads the pixels from the read-only storage texture and // writes 1 to DstBuffer if they all have to expected value. std::ostringstream csStream; csStream << R"( [[block]] struct DstBuffer { [[offset(0)]] result : u32; }; [[group(0), binding(1)]] var dstBuffer : DstBuffer; )" << CommonReadOnlyTestCode(format) << R"( [[stage(compute)]] fn main() -> void { if (doTest()) { dstBuffer.result = 1u; } else { dstBuffer.result = 0u; } })"; CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str()); } } // Test that read-only storage textures are supported in vertex shader. TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) { for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) { continue; } // Prepare the read-only storage texture and fill it with the expected data. const std::vector kInitialTextureData = GetExpectedData(format); wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData(kInitialTextureData, format); // Create a rendering pipeline that reads the pixels from the read-only storage texture and // uses green as the output color, otherwise uses red instead. std::ostringstream vsStream; vsStream << R"( [[builtin(position)]] var position : vec4; [[location(0)]] var o_color : vec4; )" << CommonReadOnlyTestCode(format) << R"( [[stage(vertex)]] fn main() -> void { position = vec4(0.0, 0.0, 0.0, 1.0); if (doTest()) { o_color = vec4(0.0, 1.0, 0.0, 1.0); } else { o_color = vec4(1.0, 0.0, 0.0, 1.0); } })"; const char* kFragmentShader = R"( [[location(0)]] var o_color : vec4; [[location(0)]] var fragColor : vec4; [[stage(fragment)]] fn main() -> void { fragColor = o_color; })"; CheckDrawsGreen(vsStream.str().c_str(), kFragmentShader, readonlyStorageTexture); } } // Test that read-only storage textures are supported in fragment shader. TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) { // TODO(crbug.com/dawn/624): this test fails on GLES. Investigate why. DAWN_SKIP_TEST_IF(IsOpenGLES()); for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) { continue; } // Prepare the read-only storage texture and fill it with the expected data. const std::vector kInitialTextureData = GetExpectedData(format); wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData(kInitialTextureData, format); // Create a rendering pipeline that reads the pixels from the read-only storage texture and // uses green as the output color if the pixel value is expected, otherwise uses red // instead. std::ostringstream fsStream; fsStream << R"( [[location(0)]] var o_color : vec4; )" << CommonReadOnlyTestCode(format) << R"( [[stage(fragment)]] fn main() -> void { if (doTest()) { o_color = vec4(0.0, 1.0, 0.0, 1.0); } else { o_color = vec4(1.0, 0.0, 0.0, 1.0); } })"; CheckDrawsGreen(kSimpleVertexShader, fsStream.str().c_str(), readonlyStorageTexture); } } // Test that write-only storage textures are supported in compute shader. TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) { // TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure. DAWN_SKIP_TEST_IF(IsOpenGLES()); for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (!OpenGLESSupportsStorageTexture(format)) { continue; } // TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux // Intel OpenGL driver. if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) { continue; } // Prepare the write-only storage texture. wgpu::Texture writeonlyStorageTexture = CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc); // Write the expected pixel values into the write-only storage texture. const std::string computeShader = CommonWriteOnlyTestCode("compute", format); WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str()); // Verify the pixel data in the write-only storage texture is expected. CheckOutputStorageTexture(writeonlyStorageTexture, format); } } // Test that reading from one read-only storage texture then writing into another write-only storage // texture in one dispatch are supported in compute shader. TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) { // TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES DAWN_SKIP_TEST_IF(IsOpenGLES()); for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) { continue; } // TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux // Intel OpenGL driver. if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) { continue; } // Prepare the read-only storage texture. const std::vector kInitialTextureData = GetExpectedData(format); wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData(kInitialTextureData, format); // Prepare the write-only storage texture. wgpu::Texture writeonlyStorageTexture = CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc); // Write the expected pixel values into the write-only storage texture. const std::string computeShader = CommonReadWriteTestCode(format); ReadWriteIntoStorageTextureInComputePass(readonlyStorageTexture, writeonlyStorageTexture, computeShader.c_str()); // Verify the pixel data in the write-only storage texture is expected. CheckOutputStorageTexture(writeonlyStorageTexture, format); } } // Test that write-only storage textures are supported in fragment shader. TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) { // TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure. DAWN_SKIP_TEST_IF(IsOpenGLES()); for (wgpu::TextureFormat format : utils::kAllTextureFormats) { if (!utils::TextureFormatSupportsStorageTexture(format)) { continue; } if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) { continue; } // TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux // Intel OpenGL driver. if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) { continue; } // Prepare the write-only storage texture. wgpu::Texture writeonlyStorageTexture = CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc); // Write the expected pixel values into the write-only storage texture. const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", format); WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, fragmentShader.c_str()); // Verify the pixel data in the write-only storage texture is expected. CheckOutputStorageTexture(writeonlyStorageTexture, format); } } // Verify 2D array read-only storage texture works correctly. TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) { constexpr uint32_t kArrayLayerCount = 3u; constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; const std::vector initialTextureData = GetExpectedData(kTextureFormat, kArrayLayerCount); wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData(initialTextureData, kTextureFormat); // Create a compute shader that reads the pixels from the read-only storage texture and writes 1 // to DstBuffer if they all have to expected value. std::ostringstream csStream; csStream << R"( [[block]] struct DstBuffer { [[offset(0)]] result : u32; }; [[group(0), binding(1)]] var dstBuffer : DstBuffer; )" << CommonReadOnlyTestCode(kTextureFormat, true) << R"( [[stage(compute)]] fn main() -> void { if (doTest()) { dstBuffer.result = 1u; } else { dstBuffer.result = 0u; } })"; CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str()); } // Verify 2D array write-only storage texture works correctly. TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) { constexpr uint32_t kArrayLayerCount = 3u; constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; // Prepare the write-only storage texture. wgpu::Texture writeonlyStorageTexture = CreateTexture(kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, kWidth, kHeight, kArrayLayerCount); // Write the expected pixel values into the write-only storage texture. const std::string computeShader = CommonWriteOnlyTestCode("compute", kTextureFormat, true); WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str()); // Verify the pixel data in the write-only storage texture is expected. CheckOutputStorageTexture(writeonlyStorageTexture, kTextureFormat, kArrayLayerCount); } // Test that multiple dispatches to increment values by ping-ponging between a read-only storage // texture and a write-only storage texture are synchronized in one pass. TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) { // TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES DAWN_SKIP_TEST_IF(IsOpenGLES()); constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; wgpu::Texture storageTexture1 = CreateTexture( kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u); wgpu::Texture storageTexture2 = CreateTexture( kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u); wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( [[group(0), binding(0)]] var Src : [[access(read)]] texture_storage_2d; [[group(0), binding(1)]] var Dst : [[access(write)]] texture_storage_2d; [[stage(compute)]] fn main() -> void { var srcValue : vec4 = textureLoad(Src, vec2(0, 0)); srcValue.x = srcValue.x + 1u; textureStore(Dst, vec2(0, 0), srcValue); } )"); wgpu::ComputePipelineDescriptor pipelineDesc = {}; pipelineDesc.computeStage.module = module; pipelineDesc.computeStage.entryPoint = "main"; wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); // In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is // bound as write-only storage texture. wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), { {0, storageTexture1.CreateView()}, {1, storageTexture2.CreateView()}, }); // In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is // bound as write-only storage texture. wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), { {0, storageTexture2.CreateView()}, {1, storageTexture1.CreateView()}, }); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.SetPipeline(pipeline); // After the first dispatch the value in storageTexture2 should be 1u. pass.SetBindGroup(0, bindGroupA); pass.Dispatch(1); // After the second dispatch the value in storageTexture1 should be 2u; pass.SetBindGroup(0, bindGroupB); pass.Dispatch(1); pass.EndPass(); wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(uint32_t); bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor); wgpu::TextureCopyView textureCopyView; textureCopyView.texture = storageTexture1; wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(resultBuffer, 0, 256, 1); wgpu::Extent3D extent3D = {1, 1, 1}; encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); constexpr uint32_t kFinalPixelValueInTexture1 = 2u; EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0); } // Test that multiple dispatches to increment values by ping-ponging between a sampled texture and // a write-only storage texture are synchronized in one pass. TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) { // TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES DAWN_SKIP_TEST_IF(IsOpenGLES()); constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; wgpu::Texture storageTexture1 = CreateTexture( kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u); wgpu::Texture storageTexture2 = CreateTexture( kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage, 1u, 1u); wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"( [[group(0), binding(0)]] var Src : texture_2d; [[group(0), binding(1)]] var Dst : [[access(write)]] texture_storage_2d; [[stage(compute)]] fn main() -> void { var srcValue : vec4 = textureLoad(Src, vec2(0, 0)); srcValue.x = srcValue.x + 1u; textureStore(Dst, vec2(0, 0), srcValue); } )"); wgpu::ComputePipelineDescriptor pipelineDesc = {}; pipelineDesc.computeStage.module = module; pipelineDesc.computeStage.entryPoint = "main"; wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); // In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is // bound as write-only storage texture. wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), { {0, storageTexture1.CreateView()}, {1, storageTexture2.CreateView()}, }); // In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is // bound as write-only storage texture. wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), { {0, storageTexture2.CreateView()}, {1, storageTexture1.CreateView()}, }); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.SetPipeline(pipeline); // After the first dispatch the value in storageTexture2 should be 1u. pass.SetBindGroup(0, bindGroupA); pass.Dispatch(1); // After the second dispatch the value in storageTexture1 should be 2u; pass.SetBindGroup(0, bindGroupB); pass.Dispatch(1); pass.EndPass(); wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(uint32_t); bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor); wgpu::TextureCopyView textureCopyView; textureCopyView.texture = storageTexture1; wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(resultBuffer, 0, 256, 1); wgpu::Extent3D extent3D = {1, 1, 1}; encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); constexpr uint32_t kFinalPixelValueInTexture1 = 2u; EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0); } DAWN_INSTANTIATE_TEST(StorageTextureTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); class StorageTextureZeroInitTests : public StorageTextureTests { public: static std::vector GetExpectedData() { constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(kTextureFormat); const size_t kDataCount = texelSizeInBytes * kWidth * kHeight; std::vector outputData(kDataCount, 0); uint32_t* outputDataPtr = reinterpret_cast(&outputData[0]); *outputDataPtr = 1u; return outputData; } const char* kCommonReadOnlyZeroInitTestCode = R"( fn doTest() -> bool { for (var y : i32 = 0; y < 4; y = y + 1) { for (var x : i32 = 0; x < 4; x = x + 1) { var pixel : vec4 = textureLoad(srcImage, vec2(x, y)); if (any(pixel != vec4(0u, 0u, 0u, 1u))) { return false; } } } return true; })"; const char* kCommonWriteOnlyZeroInitTestCodeFragment = R"( [[group(0), binding(0)]] var dstImage : [[access(write)]] texture_storage_2d; [[stage(fragment)]] fn main() -> void { textureStore(dstImage, vec2(0, 0), vec4(1u, 0u, 0u, 1u)); })"; const char* kCommonWriteOnlyZeroInitTestCodeCompute = R"( [[group(0), binding(0)]] var dstImage : [[access(write)]] texture_storage_2d; [[stage(compute)]] fn main() -> void { textureStore(dstImage, vec2(0, 0), vec4(1u, 0u, 0u, 1u)); })"; }; // Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage // texture in a render pass. TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) { wgpu::Texture readonlyStorageTexture = CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage); // Create a rendering pipeline that reads the pixels from the read-only storage texture and uses // green as the output color, otherwise uses red instead. const char* kVertexShader = kSimpleVertexShader; const std::string kFragmentShader = std::string(R"( [[group(0), binding(0)]] var srcImage : [[access(read)]] texture_storage_2d; [[location(0)]] var o_color : vec4; )") + kCommonReadOnlyZeroInitTestCode + R"( [[stage(fragment)]] fn main() -> void { if (doTest()) { o_color = vec4(0.0, 1.0, 0.0, 1.0); } else { o_color = vec4(1.0, 0.0, 0.0, 1.0); } })"; CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture); } // Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage // texture in a compute pass. TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) { wgpu::Texture readonlyStorageTexture = CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage); // Create a compute shader that reads the pixels from the read-only storage texture and writes 1 // to DstBuffer if they all have to expected value. const std::string kComputeShader = std::string(R"( [[block]] struct DstBuffer { [[offset(0)]] result : u32; }; [[group(0), binding(0)]] var srcImage : [[access(read)]] texture_storage_2d; [[group(0), binding(1)]] var dstBuffer : DstBuffer; )") + kCommonReadOnlyZeroInitTestCode + R"( [[stage(compute)]] fn main() -> void { if (doTest()) { dstBuffer.result = 1u; } else { dstBuffer.result = 0u; } })"; CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader); } // Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage // storage texture in a render pass. TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) { // Prepare the write-only storage texture. constexpr uint32_t kTexelSizeR32Uint = 4u; wgpu::Texture writeonlyStorageTexture = CreateTexture( wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc); WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, kCommonWriteOnlyZeroInitTestCodeFragment); CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData()); } // Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage // texture in a compute pass. TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) { // Prepare the write-only storage texture. constexpr uint32_t kTexelSizeR32Uint = 4u; wgpu::Texture writeonlyStorageTexture = CreateTexture( wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc); WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, kCommonWriteOnlyZeroInitTestCodeCompute); CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData()); } DAWN_INSTANTIATE_TEST(StorageTextureZeroInitTests, D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}), OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}), MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}), VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));