#include <metal_stdlib> using namespace metal; struct main_out { float4 out_var_SV_TARGET_1; }; struct tint_symbol_1 { float4 out_var_SV_TARGET_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { *(tint_symbol_3) = float4(-INFINITY, -INFINITY, -INFINITY, -INFINITY); return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; return wrapper_result; }