SKIP: FAILED struct QuicksortObject { int numbers[10]; }; static QuicksortObject obj = (QuicksortObject)0; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_32 : register(b0, space0) { uint4 x_32[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void swap_i1_i1_(inout int i, inout int j, float3x3 x_228) { int temp = 0; const int x_230 = i; const int x_232 = obj.numbers[x_230]; temp = x_232; const int x_233 = i; const int x_234 = j; const int x_236 = obj.numbers[x_234]; obj.numbers[x_233] = x_236; const int x_238 = j; obj.numbers[x_238] = temp; return; } int performPartition_i1_i1_(inout int l, inout int h) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; const int x_242 = h; const int x_244 = obj.numbers[x_242]; pivot = x_244; const int x_245 = l; i_1 = (x_245 - 1); const int x_247 = l; j_1 = x_247; [loop] while (true) { const int x_252 = j_1; const int x_253 = h; if ((x_252 <= (x_253 - 1))) { } else { break; } const int x_259 = obj.numbers[j_1]; if ((x_259 <= pivot)) { i_1 = (i_1 + 1); param = i_1; param_1 = j_1; swap_i1_i1_(param, param_1, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f))); } { j_1 = (j_1 + 1); } } i_1 = (i_1 + 1); param_2 = i_1; const int x_274 = h; param_3 = x_274; swap_i1_i1_(param_2, param_3, float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f))); return i_1; } void quicksort_() { int l_1 = 0; int h_1 = 0; int top = 0; int stack[10] = (int[10])0; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; const int x_279 = (top + 1); top = x_279; stack[x_279] = l_1; const int x_283 = (top + 1); top = x_283; stack[x_283] = h_1; [loop] while (true) { if ((top >= 0)) { } else { break; } const int x_293 = top; top = (x_293 - 1); const int x_296 = stack[x_293]; h_1 = x_296; const int x_297 = top; top = (x_297 - 1); const int x_300 = stack[x_297]; l_1 = x_300; param_4 = l_1; param_5 = h_1; const int x_303 = performPartition_i1_i1_(param_4, param_5); p = x_303; if (((p - 1) > l_1)) { const int x_311 = (top + 1); top = x_311; stack[x_311] = l_1; const int x_315 = (top + 1); top = x_315; stack[x_315] = (p - 1); } if (((p + 1) < h_1)) { const int x_326 = (top + 1); top = x_326; stack[x_326] = (p + 1); const int x_331 = (top + 1); top = x_331; stack[x_331] = h_1; } } return; } void main_1() { int i_2 = 0; float2 uv = float2(0.0f, 0.0f); float3 color = float3(0.0f, 0.0f, 0.0f); i_2 = 0; { [loop] for(; (i_2 < 10); i_2 = (i_2 + 1)) { obj.numbers[i_2] = (10 - i_2); const int x_96 = i_2; const int x_99 = obj.numbers[i_2]; const int x_102 = obj.numbers[i_2]; obj.numbers[x_96] = (x_99 * x_102); } } quicksort_(); const float4 x_108 = gl_FragCoord; const float2 x_111 = asfloat(x_32[0].xy); uv = (float2(x_108.x, x_108.y) / x_111); color = float3(1.0f, 2.0f, 3.0f); const int x_114 = obj.numbers[0]; const float x_117 = color.x; color.x = (x_117 + float(x_114)); const float x_121 = uv.x; if ((x_121 > 0.25f)) { const int x_126 = obj.numbers[1]; const float x_129 = color.x; color.x = (x_129 + float(x_126)); } const float x_133 = uv.x; if ((x_133 > 0.5f)) { const int x_138 = obj.numbers[2]; const float x_141 = color.y; color.y = (x_141 + float(x_138)); } const float x_145 = uv.x; if ((x_145 > 0.75f)) { const int x_150 = obj.numbers[3]; const float x_153 = color.z; color.z = (x_153 + float(x_150)); } const int x_157 = obj.numbers[4]; const float x_160 = color.y; color.y = (x_160 + float(x_157)); const float x_164 = uv.y; if ((x_164 > 0.25f)) { const int x_169 = obj.numbers[5]; const float x_172 = color.x; color.x = (x_172 + float(x_169)); } const float x_176 = uv.y; if ((x_176 > 0.5f)) { const int x_181 = obj.numbers[6]; const float x_184 = color.y; color.y = (x_184 + float(x_181)); } const float x_188 = uv.y; if ((x_188 > 0.75f)) { const int x_193 = obj.numbers[7]; const float x_196 = color.z; color.z = (x_196 + float(x_193)); } const int x_200 = obj.numbers[8]; const float x_203 = color.z; color.z = (x_203 + float(x_200)); const float x_207 = uv.x; const float x_209 = uv.y; if ((abs((x_207 - x_209)) < 0.25f)) { const int x_216 = obj.numbers[9]; const float x_219 = color.x; color.x = (x_219 + float(x_216)); } const float3 x_223 = normalize(color); x_GLF_color = float4(x_223.x, x_223.y, x_223.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } C:\src\tint\test\Shader@0x000001F0DC256BE0(128,7-22): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll C:\src\tint\test\Shader@0x000001F0DC256BE0(127,12-45): error X3531: can't unroll loops marked with loop attribute