enable f16; fn sqrt_d9ab4d() { var arg_0 = vec2<f16>(1.0h); var res : vec2<f16> = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { sqrt_d9ab4d(); return vec4<f32>(); } @fragment fn fragment_main() { sqrt_d9ab4d(); } @compute @workgroup_size(1) fn compute_main() { sqrt_d9ab4d(); }