struct tint_symbol_1 {
  float none : TEXCOORD0;
  nointerpolation float flat : TEXCOORD1;
  linear float perspective_center : TEXCOORD2;
  linear centroid float perspective_centroid : TEXCOORD3;
  linear sample float perspective_sample : TEXCOORD4;
  noperspective float linear_center : TEXCOORD5;
  noperspective centroid float linear_centroid : TEXCOORD6;
  noperspective sample float linear_sample : TEXCOORD7;
};

void main_inner(float none, float flat, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) {
}

void main(tint_symbol_1 tint_symbol) {
  main_inner(tint_symbol.none, tint_symbol.flat, tint_symbol.perspective_center, tint_symbol.perspective_centroid, tint_symbol.perspective_sample, tint_symbol.linear_center, tint_symbol.linear_centroid, tint_symbol.linear_sample);
  return;
}