#version 310 es precision mediump float; layout (binding = 0) uniform UBO_1 { int dynamic_idx; } ubo; struct S { int data[64]; }; layout (binding = 1) buffer Result_1 { int tint_symbol; } result; shared S s; struct tint_symbol_2 { uint local_invocation_index; }; void f_inner(uint local_invocation_index) { { for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) { uint i = idx; s.data[i] = 0; } } memoryBarrierShared(); s.data[ubo.dynamic_idx] = 1; result.tint_symbol = s.data[3]; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f(tint_symbol_2 tint_symbol_1) { f_inner(tint_symbol_1.local_invocation_index); return; } void main() { tint_symbol_2 inputs; inputs.local_invocation_index = uint(gl_LocalInvocationIndex); f(inputs); }