fn abs_467cd1() { var res : u32 = abs(1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { abs_467cd1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { abs_467cd1(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { abs_467cd1(); }