fn min_aa28ad() { var res : vec2 = min(vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { min_aa28ad(); return vec4(); } [[stage(fragment)]] fn fragment_main() { min_aa28ad(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { min_aa28ad(); }