; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 38 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint GLCompute %compute_main "compute_main" OpExecutionMode %fragment_main OriginUpperLeft OpExecutionMode %compute_main LocalSize 1 1 1 OpName %value "value" OpName %vertex_point_size "vertex_point_size" OpName %arg_0 "arg_0" OpName %textureLoad_1f2016 "textureLoad_1f2016" OpName %res "res" OpName %vertex_main_inner "vertex_main_inner" OpName %vertex_main "vertex_main" OpName %fragment_main "fragment_main" OpName %compute_main "compute_main" OpDecorate %value BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpDecorate %arg_0 DescriptorSet 1 OpDecorate %arg_0 Binding 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %5 = OpConstantNull %v4float %value = OpVariable %_ptr_Output_v4float Output %5 %_ptr_Output_float = OpTypePointer Output %float %8 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %8 %11 = OpTypeImage %float 3D 0 0 0 1 Unknown %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant %void = OpTypeVoid %12 = OpTypeFunction %void %int = OpTypeInt 32 1 %v3int = OpTypeVector %int 3 %20 = OpConstantNull %v3int %int_0 = OpConstant %int 0 %_ptr_Function_v4float = OpTypePointer Function %v4float %24 = OpTypeFunction %v4float %float_1 = OpConstant %float 1 %textureLoad_1f2016 = OpFunction %void None %12 %15 = OpLabel %res = OpVariable %_ptr_Function_v4float Function %5 %17 = OpLoad %11 %arg_0 %16 = OpImageFetch %v4float %17 %20 Lod %int_0 OpStore %res %16 OpReturn OpFunctionEnd %vertex_main_inner = OpFunction %v4float None %24 %26 = OpLabel %27 = OpFunctionCall %void %textureLoad_1f2016 OpReturnValue %5 OpFunctionEnd %vertex_main = OpFunction %void None %12 %29 = OpLabel %30 = OpFunctionCall %v4float %vertex_main_inner OpStore %value %30 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd %fragment_main = OpFunction %void None %12 %33 = OpLabel %34 = OpFunctionCall %void %textureLoad_1f2016 OpReturn OpFunctionEnd %compute_main = OpFunction %void None %12 %36 = OpLabel %37 = OpFunctionCall %void %textureLoad_1f2016 OpReturn OpFunctionEnd