[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; fn textureLoad_6273b1() { var res : f32 = textureLoad(arg_0, vec2(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_6273b1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_6273b1(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureLoad_6273b1(); }