#version 310 es precision mediump float; void main_1() { float a = 0.0f; float b = 0.0f; a = 42.0f; b = (a * 0.017453292f); return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { main_1(); return; } void main() { tint_symbol(); }