#include using namespace metal; kernel void tint_symbol() { isnormal(float4()); isnormal(float4(1.0f)); isnormal(float4(1.0f, 2.0f, 3.0f, 4.0f)); isnormal(float3()); isnormal(float3(1.0f)); isnormal(float3(1.0f, 2.0f, 3.0f)); isnormal(float2()); isnormal(float2(1.0f)); isnormal(float2(1.0f, 2.0f)); isnormal(1.0f); isnormal(2.0f); isnormal(3.0f); return; }