fn reverseBits_4dbd6f() { var arg_0 = vec4(1); var res : vec4 = reverseBits(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_4dbd6f(); return vec4(); } @fragment fn fragment_main() { reverseBits_4dbd6f(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_4dbd6f(); }