struct buf2 { zero : f32; }; type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(2)]] var x_6 : buf2; [[group(0), binding(0)]] var x_8 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var a : i32; var x_32 : i32; let x_34 : f32 = x_6.zero; let x_36 : f32 = x_8.x_GLF_uniform_float_values[0]; if ((x_34 < x_36)) { let x_42 : i32 = x_10.x_GLF_uniform_int_values[1]; x_32 = x_42; } else { let x_44 : i32 = x_10.x_GLF_uniform_int_values[0]; x_32 = x_44; } let x_45 : i32 = x_32; a = ~((x_45 | 1)); let x_48 : i32 = a; let x_50 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_48 == ~(x_50))) { let x_57 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_60 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_63 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_66 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_57), f32(x_60), f32(x_63), f32(x_66)); } else { let x_70 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_71 : f32 = f32(x_70); x_GLF_color = vec4(x_71, x_71, x_71, x_71); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }