type Arr = [[stride(16)]] array; struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var sums : array; var a : i32; var b : i32; var c : i32; var d : i32; var indexable : mat2x2; var indexable_1 : mat2x2; var x_158 : bool; var x_159_phi : bool; let x_16 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_85 : f32 = x_8.x_GLF_uniform_float_values[0]; sums[x_16] = -(x_85); let x_18 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_90 : f32 = x_8.x_GLF_uniform_float_values[0]; sums[x_18] = -(x_90); let x_19 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_19; loop { let x_20 : i32 = a; let x_21 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_20 < x_21)) { } else { break; } let x_22 : i32 = x_6.x_GLF_uniform_int_values[1]; b = x_22; loop { let x_23 : i32 = b; let x_24 : i32 = x_6.x_GLF_uniform_int_values[3]; if ((x_23 < x_24)) { } else { break; } let x_25 : i32 = x_6.x_GLF_uniform_int_values[1]; c = x_25; loop { let x_26 : i32 = c; let x_27 : i32 = a; if ((x_26 <= x_27)) { } else { break; } let x_28 : i32 = x_6.x_GLF_uniform_int_values[1]; d = x_28; loop { let x_29 : i32 = d; let x_30 : i32 = x_6.x_GLF_uniform_int_values[3]; if ((x_29 < x_30)) { } else { break; } let x_31 : i32 = a; let x_32 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_125 : f32 = f32(x_32); let x_33 : i32 = c; let x_34 : i32 = x_6.x_GLF_uniform_int_values[2]; indexable = mat2x2(vec2(x_125, 0.0), vec2(0.0, x_125)); let x_131 : f32 = indexable[x_33][x_34]; sums[x_31] = x_131; let x_35 : i32 = a; let x_36 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_134 : f32 = f32(x_36); let x_37 : i32 = c; let x_38 : i32 = x_6.x_GLF_uniform_int_values[2]; indexable_1 = mat2x2(vec2(x_134, 0.0), vec2(0.0, x_134)); let x_140 : f32 = indexable_1[x_37][x_38]; let x_142 : f32 = sums[x_35]; sums[x_35] = (x_142 + x_140); continuing { let x_39 : i32 = d; d = (x_39 + 1); } } continuing { let x_41 : i32 = c; c = (x_41 + 1); } } continuing { let x_43 : i32 = b; b = (x_43 + 1); } } continuing { let x_45 : i32 = a; a = (x_45 + 1); } } let x_47 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_147 : f32 = sums[x_47]; let x_149 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_150 : bool = (x_147 == x_149); x_159_phi = x_150; if (x_150) { let x_48 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_155 : f32 = sums[x_48]; let x_157 : f32 = x_8.x_GLF_uniform_float_values[2]; x_158 = (x_155 == x_157); x_159_phi = x_158; } let x_159 : bool = x_159_phi; if (x_159) { let x_49 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_50 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_52 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_49), f32(x_50), f32(x_51), f32(x_52)); } else { let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_173 : f32 = f32(x_53); x_GLF_color = vec4(x_173, x_173, x_173, x_173); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }