struct buf1 { ten : i32; }; struct buf0 { minusEight : i32; }; [[group(0), binding(1)]] var x_8 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; var i : i32; a = 0; b = 0; i = 0; loop { let x_36 : i32 = i; let x_38 : i32 = x_8.ten; if ((x_36 < x_38)) { } else { break; } let x_41 : i32 = a; if ((x_41 > 5)) { break; } let x_46 : i32 = x_10.minusEight; let x_48 : i32 = a; a = (x_48 + (x_46 / -4)); let x_50 : i32 = b; b = (x_50 + 1); continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_54 : i32 = b; if ((x_54 == 3)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }