type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var x_23 : i32; var x_27 : i32; var x_37 : i32; var x_23_phi : i32; var x_45_phi : i32; x_23_phi = 0; loop { var x_24 : i32; x_23 = x_23_phi; x_27 = x_5.x_GLF_uniform_int_values[1]; if ((x_23 < (100 - bitcast(x_27)))) { } else { break; } continuing { x_24 = bitcast((x_23 + bitcast(1))); x_23_phi = x_24; } } var x_37_phi : i32; var x_40_phi : i32; let x_32 : i32 = x_5.x_GLF_uniform_int_values[0]; x_45_phi = 1; if ((x_32 == 0)) { x_37_phi = 1; x_40_phi = x_23; loop { var x_41 : i32; var x_38 : i32; x_37 = x_37_phi; let x_40 : i32 = x_40_phi; if ((x_40 < 100)) { } else { break; } continuing { x_41 = (x_40 + 1); x_38 = bitcast((x_37 * bitcast((1 - bitcast(x_37))))); x_37_phi = x_38; x_40_phi = x_41; } } x_45_phi = x_37; } let x_45 : i32 = x_45_phi; if ((x_45 == x_32)) { let x_50 : f32 = f32(x_27); let x_51 : f32 = f32(x_32); x_GLF_color = vec4(x_50, x_51, x_51, x_50); } else { let x_53 : f32 = f32(x_32); x_GLF_color = vec4(x_53, x_53, x_53, x_53); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }