type Arr = [[stride(16)]] array; struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var A : array; var i : i32; var a : i32; var v1 : vec2; var v2 : vec2; var b : i32; let x_46 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_48 : i32 = x_6.x_GLF_uniform_int_values[0]; A[x_46] = x_48; let x_51 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; A[x_51] = x_53; let x_56 : i32 = x_6.x_GLF_uniform_int_values[0]; i = x_56; loop { let x_61 : i32 = i; let x_63 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_61 > x_63)) { } else { break; } let x_66 : i32 = i; i = (x_66 - 1); } let x_69 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_71 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_73 : i32 = i; let x_76 : i32 = A[select(x_73, 1, (x_69 >= x_71))]; a = x_76; let x_78 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_80 : i32 = a; let x_84 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_87 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_91 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_93 : f32 = x_10.x_GLF_uniform_float_values[0]; v1 = select(vec2(f32(x_78), f32(x_80)), vec2(f32(x_84), f32(x_87)), vec2((x_91 < x_93), true)); let x_98 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_100 : f32 = v1[x_98]; let x_103 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_105 : f32 = v1[x_103]; v2 = select(vec2(x_100, x_100), vec2(x_105, x_105), vec2(false, false)); let x_109 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_110 : f32 = f32(x_109); let x_113 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_114 : f32 = f32(x_113); let x_116 : vec2 = v2; let x_121 : i32 = A[i32(clamp(vec2(x_110, x_110), vec2(x_114, x_114), x_116).x)]; b = x_121; let x_122 : i32 = b; let x_124 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_122 == x_124)) { let x_130 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_133 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_136 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_139 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_130), f32(x_133), f32(x_136), f32(x_139)); } else { let x_143 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_144 : f32 = f32(x_143); x_GLF_color = vec4(x_144, x_144, x_144, x_144); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }