cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; const int x_27 = asint(x_6[3].x); a = x_27; i = 0; { [loop] for(; (i < 3); i = (i + 1)) { const int x_35 = i; const int x_37 = asint(x_6[1].x); if ((x_35 == x_37)) { a = (a + 1); } else { a = (a / (i == 0 ? 1 : i)); } } } const int x_49 = a; const int x_51 = asint(x_6[2].x); if ((x_49 == x_51)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_57 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_60 = asint(x_6[1].x); const int x_63 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_66 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66)); } else { const int x_70 = asint(x_6[1].x); const float x_71 = float(x_70); x_GLF_color = float4(x_71, x_71, x_71, x_71); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }