struct buf0 { two : f32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn func_vf2_(v : ptr>) -> f32 { let x_42 : f32 = x_7.two; (*(v)).x = x_42; let x_45 : f32 = (*(v)).y; if ((x_45 < 1.0)) { return 1.0; } return 5.0; } fn main_1() { var f : f32; var param : vec2; param = vec2(1.0, 1.0); let x_34 : f32 = func_vf2_(&(param)); f = x_34; let x_35 : f32 = f; if ((x_35 == 5.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }