struct buf0 { two : i32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_7 : buf0; fn main_1() { var a : i32; var i : i32; a = 0; i = 0; loop { let x_30 : i32 = i; if ((x_30 < 2)) { } else { break; } let x_33 : i32 = i; a = ((x_33 | -2) - 1); continuing { let x_36 : i32 = i; i = (x_36 + 1); } } let x_38 : i32 = a; if ((x_38 == -2)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }