var x_GLF_color : vec4; fn main_1() { switch(0) { case 0: { if (false) { } } default: { } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }