struct tint_symbol { float4 value : SV_Position; }; void select_e3e028() { vector res = (vector(false, false, false, false) ? vector(false, false, false, false) : vector(false, false, false, false)); } tint_symbol vertex_main() { select_e3e028(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { select_e3e028(); return; } [numthreads(1, 1, 1)] void compute_main() { select_e3e028(); return; }