fn clamp_6c1749() { var res : vec2<i32> = clamp(vec2<i32>(), vec2<i32>(), vec2<i32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { clamp_6c1749(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { clamp_6c1749(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { clamp_6c1749(); }