fn radians_6b0ff2() { var res : f32 = radians(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { radians_6b0ff2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { radians_6b0ff2(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { radians_6b0ff2(); }