[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba8uint, write>; fn textureDimensions_dc2dd0() { var res : i32 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_dc2dd0(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_dc2dd0(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_dc2dd0(); }