[[group(1), binding(0)]] var arg_0 : texture_depth_cube; [[group(1), binding(1)]] var arg_1 : sampler_comparison; fn textureGatherCompare_182fd4() { var res : vec4 = textureGatherCompare(arg_0, arg_1, vec3(), 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureGatherCompare_182fd4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureGatherCompare_182fd4(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureGatherCompare_182fd4(); }