[[group(1), binding(0)]] var arg_0 : texture_depth_cube;

[[group(1), binding(1)]] var arg_1 : sampler_comparison;

fn textureSampleCompare_63fb83() {
  var res : f32 = textureSampleCompare(arg_0, arg_1, vec3<f32>(), 1.0);
}

[[stage(fragment)]]
fn fragment_main() {
  textureSampleCompare_63fb83();
}