SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler2DArray arg_0; void textureSampleCompare_98b85c() { float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); } void fragment_main() { textureSampleCompare_98b85c(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: 'textureOffset' : no matching overloaded function found ERROR: 0:8: '' : compilation terminated ERROR: 2 compilation errors. No code generated.