struct buf0 { injectionSwitch : vec2<f32>; }; [[group(0), binding(0)]] var<uniform> x_5 : buf0; var<private> gv : vec4<f32>; var<private> x_GLF_color : vec4<f32>; fn main_1() { var temp : i32; let x_39 : f32 = x_5.injectionSwitch.x; if ((x_39 > 2.0)) { let x_8 : vec4<f32> = gv; temp = i32(max(mix(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_8), vec4<f32>(8.600000381, 8.600000381, 8.600000381, 8.600000381)).y); let x_44 : i32 = temp; if ((x_44 < 150)) { discard; } let x_48 : i32 = temp; if ((x_48 < 180)) { discard; } } x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }