[[group(0), binding(0)]] var Src : texture_storage_2d; [[group(0), binding(1)]] var Dst : texture_storage_2d; [[stage(compute)]] fn main() { var srcValue : vec4; let x_18 : vec4 = textureLoad(Src, vec2(0, 0)); srcValue = x_18; let x_21 : ptr = &(srcValue.x); let x_22 : u32 = *(x_21); *(x_21) = (x_22 + bitcast(1)); let x_27 : vec4 = srcValue; textureStore(Dst, vec2(0, 0), x_27); return; }