bug/tint/827.wgsl:8:26 warning: use of deprecated language feature: declare access with var instead of using [[access]] decoration [[group(0), binding(1)]] var result : [[access(read_write)]] Result; ^^^ [[block]] struct Result { values : array; }; let width : u32 = 128u; [[group(0), binding(0)]] var tex : texture_depth_2d; [[group(0), binding(1)]] var result : Result; [[stage(compute)]] fn main([[builtin(global_invocation_id)]] GlobalInvocationId : vec3) { result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = textureLoad(tex, vec2(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0); }