SKIP: FAILED #version 310 es precision mediump float; uniform highp samplerCubeArray arg_0; void textureSampleBias_eed7c4() { vec4 res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); } void fragment_main() { textureSampleBias_eed7c4(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:4: 'samplerCubeArray' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.