#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void main() { unused_entry_point(); } void f() { { for(int must_not_collide = 0; ; ) { break; } } int must_not_collide = 0; }