SKIP: FAILED #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_float_values[2]; }; struct tint_padded_array_element_1 { int el; }; struct buf1 { tint_padded_array_element_1 x_GLF_uniform_int_values[1]; }; layout (binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_float_values[2]; } x_6; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 1) uniform buf1_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[1]; } x_8; void main_1() { float a = 0.0f; float x_30 = x_6.x_GLF_uniform_float_values[0].el; a = (x_30 % 1.0f); float x_32 = a; float x_34 = x_6.x_GLF_uniform_float_values[0].el; if ((x_32 == x_34)) { int x_40 = x_8.x_GLF_uniform_int_values[0].el; float x_42 = a; float x_43 = a; int x_45 = x_8.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_40), x_42, x_43, float(x_45)); } else { float x_48 = a; x_GLF_color = vec4(x_48, x_48, x_48, x_48); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:28: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' const float' (or there is no acceptable conversion) ERROR: 0:28: '' : compilation terminated ERROR: 2 compilation errors. No code generated.