cbuffer cbuffer_s : register(b0, space0) { uint4 s[96]; }; struct tint_symbol_1 { uint idx : SV_GroupIndex; }; float2x3 tint_symbol_9(uint4 buffer[96], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); } void main_inner(uint idx) { const uint scalar_offset_2 = ((192u * idx)) / 4; const int3 a = asint(s[scalar_offset_2 / 4].xyz); const uint scalar_offset_3 = (((192u * idx) + 12u)) / 4; const int b = asint(s[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = (((192u * idx) + 16u)) / 4; const uint3 c = s[scalar_offset_4 / 4].xyz; const uint scalar_offset_5 = (((192u * idx) + 28u)) / 4; const uint d = s[scalar_offset_5 / 4][scalar_offset_5 % 4]; const uint scalar_offset_6 = (((192u * idx) + 32u)) / 4; const float3 e = asfloat(s[scalar_offset_6 / 4].xyz); const uint scalar_offset_7 = (((192u * idx) + 44u)) / 4; const float f = asfloat(s[scalar_offset_7 / 4][scalar_offset_7 % 4]); const uint scalar_offset_8 = (((192u * idx) + 48u)) / 4; uint4 ubo_load = s[scalar_offset_8 / 4]; const int2 g = asint(((scalar_offset_8 & 2) ? ubo_load.zw : ubo_load.xy)); const uint scalar_offset_9 = (((192u * idx) + 56u)) / 4; uint4 ubo_load_1 = s[scalar_offset_9 / 4]; const int2 h = asint(((scalar_offset_9 & 2) ? ubo_load_1.zw : ubo_load_1.xy)); const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u)); } [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.idx); return; }