enable f16; fn fract_498c77() { var res : vec4 = fract(vec4(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { fract_498c77(); return vec4(); } @fragment fn fragment_main() { fract_498c77(); } @compute @workgroup_size(1) fn compute_main() { fract_498c77(); }