enable f16; fn max_34956e() { var res : vec2 = max(vec2(1.0h), vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_34956e(); return vec4(); } @fragment fn fragment_main() { max_34956e(); } @compute @workgroup_size(1) fn compute_main() { max_34956e(); }