enable f16; fn tan_9f7c9c() { var res : vec2 = tan(vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { tan_9f7c9c(); return vec4(); } @fragment fn fragment_main() { tan_9f7c9c(); } @compute @workgroup_size(1) fn compute_main() { tan_9f7c9c(); }