#include using namespace metal; void textureSampleBias_c6953d(texturecube_array tint_symbol, sampler tint_symbol_1) { float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), 1u, bias(1.0f)); } fragment void fragment_main(texturecube_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSampleBias_c6953d(tint_symbol_2, tint_symbol_3); return; }