// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/Texture.h" #include #include "common/Assert.h" #include "common/Constants.h" #include "common/Math.h" #include "dawn_native/Adapter.h" #include "dawn_native/ChainUtils_autogen.h" #include "dawn_native/Device.h" #include "dawn_native/EnumMaskIterator.h" #include "dawn_native/ObjectType_autogen.h" #include "dawn_native/PassResourceUsage.h" #include "dawn_native/ValidationUtils_autogen.h" namespace dawn_native { namespace { // WebGPU currently does not have texture format reinterpretation. If it does, the // code to check for it might go here. MaybeError ValidateTextureViewFormatCompatibility(const TextureBase* texture, const TextureViewDescriptor* descriptor) { if (texture->GetFormat().format != descriptor->format) { if (descriptor->aspect != wgpu::TextureAspect::All && texture->GetFormat().GetAspectInfo(descriptor->aspect).format == descriptor->format) { return {}; } return DAWN_VALIDATION_ERROR( "The format of texture view is not compatible to the original texture"); } return {}; } // TODO(crbug.com/dawn/814): Implement for 1D texture. bool IsTextureViewDimensionCompatibleWithTextureDimension( wgpu::TextureViewDimension textureViewDimension, wgpu::TextureDimension textureDimension) { switch (textureViewDimension) { case wgpu::TextureViewDimension::e2D: case wgpu::TextureViewDimension::e2DArray: case wgpu::TextureViewDimension::Cube: case wgpu::TextureViewDimension::CubeArray: return textureDimension == wgpu::TextureDimension::e2D; case wgpu::TextureViewDimension::e3D: return textureDimension == wgpu::TextureDimension::e3D; case wgpu::TextureViewDimension::e1D: case wgpu::TextureViewDimension::Undefined: break; } UNREACHABLE(); } // TODO(crbug.com/dawn/814): Implement for 1D texture. bool IsArrayLayerValidForTextureViewDimension( wgpu::TextureViewDimension textureViewDimension, uint32_t textureViewArrayLayer) { switch (textureViewDimension) { case wgpu::TextureViewDimension::e2D: case wgpu::TextureViewDimension::e3D: return textureViewArrayLayer == 1u; case wgpu::TextureViewDimension::e2DArray: return true; case wgpu::TextureViewDimension::Cube: return textureViewArrayLayer == 6u; case wgpu::TextureViewDimension::CubeArray: return textureViewArrayLayer % 6 == 0; case wgpu::TextureViewDimension::e1D: case wgpu::TextureViewDimension::Undefined: break; } UNREACHABLE(); } MaybeError ValidateSampleCount(const TextureDescriptor* descriptor, wgpu::TextureUsage usage, const Format* format) { DAWN_INVALID_IF(!IsValidSampleCount(descriptor->sampleCount), "The sample count (%u) of the texture is not supported.", descriptor->sampleCount); if (descriptor->sampleCount > 1) { DAWN_INVALID_IF(descriptor->mipLevelCount > 1, "The mip level count (%u) of a multisampled texture is not 1.", descriptor->mipLevelCount); // Multisampled 1D and 3D textures are not supported in D3D12/Metal/Vulkan. // Multisampled 2D array texture is not supported because on Metal it requires the // version of macOS be greater than 10.14. DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, "The dimension (%s) of a multisampled texture is not 2D.", descriptor->dimension); DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers > 1, "The depthOrArrayLayers (%u) of a multisampled texture is not 1.", descriptor->size.depthOrArrayLayers); // If a format can support multisample, it must be renderable. Because Vulkan // requires that if the format is not color-renderable or depth/stencil renderable, // sampleCount must be 1. DAWN_INVALID_IF(!format->isRenderable, "The texture format (%s) does not support multisampling.", format->format); // Compressed formats are not renderable. They cannot support multisample. ASSERT(!format->isCompressed); DAWN_INVALID_IF(usage & wgpu::TextureUsage::StorageBinding, "The sample count (%u) of a storage textures is not 1.", descriptor->sampleCount); } return {}; } MaybeError ValidateTextureViewDimensionCompatibility( const TextureBase* texture, const TextureViewDescriptor* descriptor) { DAWN_INVALID_IF( !IsArrayLayerValidForTextureViewDimension(descriptor->dimension, descriptor->arrayLayerCount), "The dimension (%s) of the texture view is not compatible with the layer count " "(%u) of %s.", descriptor->dimension, descriptor->arrayLayerCount, texture); DAWN_INVALID_IF( !IsTextureViewDimensionCompatibleWithTextureDimension(descriptor->dimension, texture->GetDimension()), "The dimension (%s) of the texture view is not compatible with the dimension (%s) " "of %s.", descriptor->dimension, texture->GetDimension(), texture); switch (descriptor->dimension) { case wgpu::TextureViewDimension::Cube: case wgpu::TextureViewDimension::CubeArray: DAWN_INVALID_IF( texture->GetSize().width != texture->GetSize().height, "A %s texture view is not compatible with %s because the texture's width " "(%u) and height (%u) are not equal.", descriptor->dimension, texture, texture->GetSize().width, texture->GetSize().height); break; case wgpu::TextureViewDimension::e2D: case wgpu::TextureViewDimension::e2DArray: case wgpu::TextureViewDimension::e3D: break; case wgpu::TextureViewDimension::e1D: case wgpu::TextureViewDimension::Undefined: UNREACHABLE(); break; } return {}; } MaybeError ValidateTextureSize(const DeviceBase* device, const TextureDescriptor* descriptor, const Format* format) { ASSERT(descriptor->size.width != 0 && descriptor->size.height != 0 && descriptor->size.depthOrArrayLayers != 0); const CombinedLimits& limits = device->GetLimits(); Extent3D maxExtent; switch (descriptor->dimension) { case wgpu::TextureDimension::e2D: maxExtent = {limits.v1.maxTextureDimension2D, limits.v1.maxTextureDimension2D, limits.v1.maxTextureArrayLayers}; break; case wgpu::TextureDimension::e3D: maxExtent = {limits.v1.maxTextureDimension3D, limits.v1.maxTextureDimension3D, limits.v1.maxTextureDimension3D}; break; case wgpu::TextureDimension::e1D: default: UNREACHABLE(); } DAWN_INVALID_IF(descriptor->size.width > maxExtent.width || descriptor->size.height > maxExtent.height || descriptor->size.depthOrArrayLayers > maxExtent.depthOrArrayLayers, "Texture size (%s) exceeded maximum texture size (%s).", &descriptor->size, &maxExtent); uint32_t maxMippedDimension = descriptor->size.width; if (descriptor->dimension != wgpu::TextureDimension::e1D) { maxMippedDimension = std::max(maxMippedDimension, descriptor->size.height); } if (descriptor->dimension == wgpu::TextureDimension::e3D) { maxMippedDimension = std::max(maxMippedDimension, descriptor->size.depthOrArrayLayers); } DAWN_INVALID_IF( Log2(maxMippedDimension) + 1 < descriptor->mipLevelCount, "Texture mip level count (%u) exceeds the maximum (%u) for its size (%s).", descriptor->mipLevelCount, Log2(maxMippedDimension) + 1, &descriptor->size); if (format->isCompressed) { const TexelBlockInfo& blockInfo = format->GetAspectInfo(wgpu::TextureAspect::All).block; DAWN_INVALID_IF( descriptor->size.width % blockInfo.width != 0 || descriptor->size.height % blockInfo.height != 0, "The size (%s) of the texture is not a multiple of the block width (%u) and " "height (%u) of the texture format (%s).", &descriptor->size, blockInfo.width, blockInfo.height, format->format); } return {}; } MaybeError ValidateTextureUsage(const TextureDescriptor* descriptor, wgpu::TextureUsage usage, const Format* format) { DAWN_TRY(dawn_native::ValidateTextureUsage(usage)); constexpr wgpu::TextureUsage kValidCompressedUsages = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; DAWN_INVALID_IF( format->isCompressed && !IsSubset(usage, kValidCompressedUsages), "The texture usage (%s) is incompatible with the compressed texture format (%s).", usage, format->format); DAWN_INVALID_IF( !format->isRenderable && (usage & wgpu::TextureUsage::RenderAttachment), "The texture usage (%s) includes %s, which is incompatible with the non-renderable " "format (%s).", usage, wgpu::TextureUsage::RenderAttachment, format->format); DAWN_INVALID_IF( !format->supportsStorageUsage && (usage & wgpu::TextureUsage::StorageBinding), "The texture usage (%s) includes %s, which is incompatible with the format (%s).", usage, wgpu::TextureUsage::StorageBinding, format->format); // Only allows simple readonly texture usages. constexpr wgpu::TextureUsage kValidMultiPlanarUsages = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc; DAWN_INVALID_IF( format->IsMultiPlanar() && !IsSubset(usage, kValidMultiPlanarUsages), "The texture usage (%s) is incompatible with the multi-planar format (%s).", usage, format->format); return {}; } } // anonymous namespace MaybeError ValidateTextureDescriptor(const DeviceBase* device, const TextureDescriptor* descriptor) { DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, wgpu::SType::DawnTextureInternalUsageDescriptor)); const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr; FindInChain(descriptor->nextInChain, &internalUsageDesc); DAWN_INVALID_IF(descriptor->dimension == wgpu::TextureDimension::e1D, "1D textures aren't supported (yet)."); DAWN_INVALID_IF( internalUsageDesc != nullptr && !device->IsFeatureEnabled(Feature::DawnInternalUsages), "The dawn-internal-usages feature is not enabled"); const Format* format; DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format)); wgpu::TextureUsage usage = descriptor->usage; if (internalUsageDesc != nullptr) { usage |= internalUsageDesc->internalUsage; } DAWN_TRY(ValidateTextureUsage(descriptor, usage, format)); DAWN_TRY(ValidateTextureDimension(descriptor->dimension)); DAWN_TRY(ValidateSampleCount(descriptor, usage, format)); DAWN_INVALID_IF(descriptor->size.width == 0 || descriptor->size.height == 0 || descriptor->size.depthOrArrayLayers == 0 || descriptor->mipLevelCount == 0, "The texture size (%s) or mipLevelCount (%u) is empty.", &descriptor->size, descriptor->mipLevelCount); DAWN_INVALID_IF( descriptor->dimension != wgpu::TextureDimension::e2D && format->isCompressed, "The dimension (%s) of a texture with a compressed format (%s) is not 2D.", descriptor->dimension, format->format); // Depth/stencil formats are valid for 2D textures only. Metal has this limit. And D3D12 // doesn't support depth/stencil formats on 3D textures. DAWN_INVALID_IF( descriptor->dimension != wgpu::TextureDimension::e2D && (format->aspects & (Aspect::Depth | Aspect::Stencil)) != 0, "The dimension (%s) of a texture with a depth/stencil format (%s) is not 2D.", descriptor->dimension, format->format); DAWN_TRY(ValidateTextureSize(device, descriptor, format)); // TODO(crbug.com/dawn/838): Implement a workaround for this issue. // Readbacks from the non-zero mip of a stencil texture may contain garbage data. DAWN_INVALID_IF( device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs) && format->HasStencil() && descriptor->mipLevelCount > 1 && device->GetAdapter()->GetBackendType() == wgpu::BackendType::Metal, "https://crbug.com/dawn/838: Stencil textures with more than one mip level are " "disabled on Metal."); DAWN_INVALID_IF( device->IsToggleEnabled(Toggle::DisableR8RG8Mipmaps) && descriptor->mipLevelCount > 1 && (descriptor->format == wgpu::TextureFormat::R8Unorm || descriptor->format == wgpu::TextureFormat::RG8Unorm), "https://crbug.com/dawn/1071: r8unorm and rg8unorm textures with more than one mip " "level are disabled on Metal."); return {}; } MaybeError ValidateTextureViewDescriptor(const DeviceBase* device, const TextureBase* texture, const TextureViewDescriptor* descriptor) { DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr."); // Parent texture should have been already validated. ASSERT(texture); ASSERT(!texture->IsError()); DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension)); DAWN_INVALID_IF(descriptor->dimension == wgpu::TextureViewDimension::e1D, "1D texture views aren't supported (yet)."); DAWN_TRY(ValidateTextureFormat(descriptor->format)); DAWN_TRY(ValidateTextureAspect(descriptor->aspect)); DAWN_INVALID_IF( SelectFormatAspects(texture->GetFormat(), descriptor->aspect) == Aspect::None, "Texture format (%s) does not have the texture view's selected aspect (%s).", texture->GetFormat().format, descriptor->aspect); DAWN_INVALID_IF(descriptor->arrayLayerCount == 0 || descriptor->mipLevelCount == 0, "The texture view's arrayLayerCount (%u) or mipLevelCount (%u) is zero.", descriptor->arrayLayerCount, descriptor->mipLevelCount); DAWN_INVALID_IF( uint64_t(descriptor->baseArrayLayer) + uint64_t(descriptor->arrayLayerCount) > uint64_t(texture->GetArrayLayers()), "Texture view array layer range (baseArrayLayer: %u, arrayLayerCount: %u) exceeds the " "texture's array layer count (%u).", descriptor->baseArrayLayer, descriptor->arrayLayerCount, texture->GetArrayLayers()); DAWN_INVALID_IF( uint64_t(descriptor->baseMipLevel) + uint64_t(descriptor->mipLevelCount) > uint64_t(texture->GetNumMipLevels()), "Texture view mip level range (baseMipLevel: %u, mipLevelCount: %u) exceeds the " "texture's mip level count (%u).", descriptor->baseMipLevel, descriptor->mipLevelCount, texture->GetNumMipLevels()); DAWN_TRY(ValidateTextureViewFormatCompatibility(texture, descriptor)); DAWN_TRY(ValidateTextureViewDimensionCompatibility(texture, descriptor)); return {}; } TextureViewDescriptor GetTextureViewDescriptorWithDefaults( const TextureBase* texture, const TextureViewDescriptor* descriptor) { ASSERT(texture); TextureViewDescriptor desc = {}; if (descriptor) { desc = *descriptor; } // The default value for the view dimension depends on the texture's dimension with a // special case for 2DArray being chosen automatically if arrayLayerCount is unspecified. if (desc.dimension == wgpu::TextureViewDimension::Undefined) { switch (texture->GetDimension()) { case wgpu::TextureDimension::e1D: desc.dimension = wgpu::TextureViewDimension::e1D; break; case wgpu::TextureDimension::e2D: desc.dimension = wgpu::TextureViewDimension::e2D; break; case wgpu::TextureDimension::e3D: desc.dimension = wgpu::TextureViewDimension::e3D; break; } } if (desc.format == wgpu::TextureFormat::Undefined) { // TODO(dawn:682): Use GetAspectInfo(aspect). desc.format = texture->GetFormat().format; } if (desc.arrayLayerCount == wgpu::kArrayLayerCountUndefined) { switch (desc.dimension) { case wgpu::TextureViewDimension::e1D: case wgpu::TextureViewDimension::e2D: case wgpu::TextureViewDimension::e3D: desc.arrayLayerCount = 1; break; case wgpu::TextureViewDimension::Cube: desc.arrayLayerCount = 6; break; case wgpu::TextureViewDimension::e2DArray: case wgpu::TextureViewDimension::CubeArray: desc.arrayLayerCount = texture->GetArrayLayers() - desc.baseArrayLayer; break; default: // We don't put UNREACHABLE() here because we validate enums only after this // function sets default values. Otherwise, the UNREACHABLE() will be hit. break; } } if (desc.mipLevelCount == wgpu::kMipLevelCountUndefined) { desc.mipLevelCount = texture->GetNumMipLevels() - desc.baseMipLevel; } return desc; } // WebGPU only supports sample counts of 1 and 4. We could expand to more based on // platform support, but it would probably be a feature. bool IsValidSampleCount(uint32_t sampleCount) { switch (sampleCount) { case 1: case 4: return true; default: return false; } } // TextureBase TextureBase::TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state) : ApiObjectBase(device, descriptor->label), mDimension(descriptor->dimension), mFormat(device->GetValidInternalFormat(descriptor->format)), mSize(descriptor->size), mMipLevelCount(descriptor->mipLevelCount), mSampleCount(descriptor->sampleCount), mUsage(descriptor->usage), mInternalUsage(mUsage), mState(state) { uint32_t subresourceCount = mMipLevelCount * GetArrayLayers() * GetAspectCount(mFormat.aspects); mIsSubresourceContentInitializedAtIndex = std::vector(subresourceCount, false); const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr; FindInChain(descriptor->nextInChain, &internalUsageDesc); if (internalUsageDesc != nullptr) { mInternalUsage |= internalUsageDesc->internalUsage; } TrackInDevice(); } static Format kUnusedFormat; TextureBase::TextureBase(DeviceBase* device, TextureState state) : ApiObjectBase(device, kLabelNotImplemented), mFormat(kUnusedFormat), mState(state) { TrackInDevice(); } TextureBase::TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag) : ApiObjectBase(device, tag), mFormat(kUnusedFormat) { } void TextureBase::DestroyImpl() { mState = TextureState::Destroyed; } // static TextureBase* TextureBase::MakeError(DeviceBase* device) { return new TextureBase(device, ObjectBase::kError); } ObjectType TextureBase::GetType() const { return ObjectType::Texture; } wgpu::TextureDimension TextureBase::GetDimension() const { ASSERT(!IsError()); return mDimension; } const Format& TextureBase::GetFormat() const { ASSERT(!IsError()); return mFormat; } const Extent3D& TextureBase::GetSize() const { ASSERT(!IsError()); return mSize; } uint32_t TextureBase::GetWidth() const { ASSERT(!IsError()); return mSize.width; } uint32_t TextureBase::GetHeight() const { ASSERT(!IsError()); ASSERT(mDimension != wgpu::TextureDimension::e1D); return mSize.height; } uint32_t TextureBase::GetDepth() const { ASSERT(!IsError()); ASSERT(mDimension == wgpu::TextureDimension::e3D); return mSize.depthOrArrayLayers; } uint32_t TextureBase::GetArrayLayers() const { ASSERT(!IsError()); // TODO(crbug.com/dawn/814): Update for 1D textures when they are supported. ASSERT(mDimension != wgpu::TextureDimension::e1D); if (mDimension == wgpu::TextureDimension::e3D) { return 1; } return mSize.depthOrArrayLayers; } uint32_t TextureBase::GetNumMipLevels() const { ASSERT(!IsError()); return mMipLevelCount; } SubresourceRange TextureBase::GetAllSubresources() const { ASSERT(!IsError()); return {mFormat.aspects, {0, GetArrayLayers()}, {0, mMipLevelCount}}; } uint32_t TextureBase::GetSampleCount() const { ASSERT(!IsError()); return mSampleCount; } uint32_t TextureBase::GetSubresourceCount() const { ASSERT(!IsError()); return static_cast(mIsSubresourceContentInitializedAtIndex.size()); } wgpu::TextureUsage TextureBase::GetUsage() const { ASSERT(!IsError()); return mUsage; } wgpu::TextureUsage TextureBase::GetInternalUsage() const { ASSERT(!IsError()); return mInternalUsage; } TextureBase::TextureState TextureBase::GetTextureState() const { ASSERT(!IsError()); return mState; } uint32_t TextureBase::GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice, Aspect aspect) const { ASSERT(HasOneBit(aspect)); return mipLevel + GetNumMipLevels() * (arraySlice + GetArrayLayers() * GetAspectIndex(aspect)); } bool TextureBase::IsSubresourceContentInitialized(const SubresourceRange& range) const { ASSERT(!IsError()); for (Aspect aspect : IterateEnumMask(range.aspects)) { for (uint32_t arrayLayer = range.baseArrayLayer; arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { for (uint32_t mipLevel = range.baseMipLevel; mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) { uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect); ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size()); if (!mIsSubresourceContentInitializedAtIndex[subresourceIndex]) { return false; } } } } return true; } void TextureBase::SetIsSubresourceContentInitialized(bool isInitialized, const SubresourceRange& range) { ASSERT(!IsError()); for (Aspect aspect : IterateEnumMask(range.aspects)) { for (uint32_t arrayLayer = range.baseArrayLayer; arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { for (uint32_t mipLevel = range.baseMipLevel; mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) { uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect); ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size()); mIsSubresourceContentInitializedAtIndex[subresourceIndex] = isInitialized; } } } } MaybeError TextureBase::ValidateCanUseInSubmitNow() const { ASSERT(!IsError()); DAWN_INVALID_IF(mState == TextureState::Destroyed, "Destroyed texture %s used in a submit.", this); return {}; } bool TextureBase::IsMultisampledTexture() const { ASSERT(!IsError()); return mSampleCount > 1; } Extent3D TextureBase::GetMipLevelVirtualSize(uint32_t level) const { Extent3D extent = {std::max(mSize.width >> level, 1u), 1u, 1u}; if (mDimension == wgpu::TextureDimension::e1D) { return extent; } extent.height = std::max(mSize.height >> level, 1u); if (mDimension == wgpu::TextureDimension::e2D) { return extent; } extent.depthOrArrayLayers = std::max(mSize.depthOrArrayLayers >> level, 1u); return extent; } Extent3D TextureBase::GetMipLevelPhysicalSize(uint32_t level) const { Extent3D extent = GetMipLevelVirtualSize(level); // Compressed Textures will have paddings if their width or height is not a multiple of // 4 at non-zero mipmap levels. if (mFormat.isCompressed && level != 0) { // If |level| is non-zero, then each dimension of |extent| is at most half of // the max texture dimension. Computations here which add the block width/height // to the extent cannot overflow. const TexelBlockInfo& blockInfo = mFormat.GetAspectInfo(wgpu::TextureAspect::All).block; extent.width = (extent.width + blockInfo.width - 1) / blockInfo.width * blockInfo.width; extent.height = (extent.height + blockInfo.height - 1) / blockInfo.height * blockInfo.height; } return extent; } Extent3D TextureBase::ClampToMipLevelVirtualSize(uint32_t level, const Origin3D& origin, const Extent3D& extent) const { const Extent3D virtualSizeAtLevel = GetMipLevelVirtualSize(level); ASSERT(origin.x <= virtualSizeAtLevel.width); ASSERT(origin.y <= virtualSizeAtLevel.height); uint32_t clampedCopyExtentWidth = (extent.width > virtualSizeAtLevel.width - origin.x) ? (virtualSizeAtLevel.width - origin.x) : extent.width; uint32_t clampedCopyExtentHeight = (extent.height > virtualSizeAtLevel.height - origin.y) ? (virtualSizeAtLevel.height - origin.y) : extent.height; return {clampedCopyExtentWidth, clampedCopyExtentHeight, extent.depthOrArrayLayers}; } TextureViewBase* TextureBase::APICreateView(const TextureViewDescriptor* descriptor) { DeviceBase* device = GetDevice(); Ref result; if (device->ConsumedError(device->CreateTextureView(this, descriptor), &result, "calling %s.CreateView(%s).", this, descriptor)) { return TextureViewBase::MakeError(device); } return result.Detach(); } void TextureBase::APIDestroy() { if (GetDevice()->ConsumedError(ValidateDestroy(), "calling %s.Destroy().", this)) { return; } ASSERT(!IsError()); Destroy(); } MaybeError TextureBase::ValidateDestroy() const { DAWN_TRY(GetDevice()->ValidateObject(this)); return {}; } // TextureViewBase TextureViewBase::TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor) : ApiObjectBase(texture->GetDevice(), descriptor->label), mTexture(texture), mFormat(GetDevice()->GetValidInternalFormat(descriptor->format)), mDimension(descriptor->dimension), mRange({ConvertViewAspect(mFormat, descriptor->aspect), {descriptor->baseArrayLayer, descriptor->arrayLayerCount}, {descriptor->baseMipLevel, descriptor->mipLevelCount}}) { TrackInDevice(); } TextureViewBase::TextureViewBase(TextureBase* texture) : ApiObjectBase(texture->GetDevice(), kLabelNotImplemented), mTexture(texture), mFormat(kUnusedFormat) { TrackInDevice(); } TextureViewBase::TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag) : ApiObjectBase(device, tag), mFormat(kUnusedFormat) { } void TextureViewBase::DestroyImpl() { } // static TextureViewBase* TextureViewBase::MakeError(DeviceBase* device) { return new TextureViewBase(device, ObjectBase::kError); } ObjectType TextureViewBase::GetType() const { return ObjectType::TextureView; } const TextureBase* TextureViewBase::GetTexture() const { ASSERT(!IsError()); return mTexture.Get(); } TextureBase* TextureViewBase::GetTexture() { ASSERT(!IsError()); return mTexture.Get(); } Aspect TextureViewBase::GetAspects() const { ASSERT(!IsError()); return mRange.aspects; } const Format& TextureViewBase::GetFormat() const { ASSERT(!IsError()); return mFormat; } wgpu::TextureViewDimension TextureViewBase::GetDimension() const { ASSERT(!IsError()); return mDimension; } uint32_t TextureViewBase::GetBaseMipLevel() const { ASSERT(!IsError()); return mRange.baseMipLevel; } uint32_t TextureViewBase::GetLevelCount() const { ASSERT(!IsError()); return mRange.levelCount; } uint32_t TextureViewBase::GetBaseArrayLayer() const { ASSERT(!IsError()); return mRange.baseArrayLayer; } uint32_t TextureViewBase::GetLayerCount() const { ASSERT(!IsError()); return mRange.layerCount; } const SubresourceRange& TextureViewBase::GetSubresourceRange() const { ASSERT(!IsError()); return mRange; } } // namespace dawn_native