// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_wire/server/Server.h" #include namespace dawn_wire::server { bool Server::DoShaderModuleGetCompilationInfo(ObjectId shaderModuleId, uint64_t requestSerial) { auto* shaderModule = ShaderModuleObjects().Get(shaderModuleId); if (shaderModule == nullptr) { return false; } auto userdata = MakeUserdata(); userdata->shaderModule = ObjectHandle{shaderModuleId, shaderModule->generation}; userdata->requestSerial = requestSerial; mProcs.shaderModuleGetCompilationInfo( shaderModule->handle, ForwardToServer<&Server::OnShaderModuleGetCompilationInfo>, userdata.release()); return true; } void Server::OnShaderModuleGetCompilationInfo(ShaderModuleGetCompilationInfoUserdata* data, WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info) { ReturnShaderModuleGetCompilationInfoCallbackCmd cmd; cmd.shaderModule = data->shaderModule; cmd.requestSerial = data->requestSerial; cmd.status = status; cmd.info = info; SerializeCommand(cmd); } } // namespace dawn_wire::server