// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_RENDERPIPELINE_H_ #define DAWNNATIVE_RENDERPIPELINE_H_ #include "dawn_native/AttachmentState.h" #include "dawn_native/Pipeline.h" #include "dawn_native/dawn_platform.h" #include #include namespace dawn_native { struct BeginRenderPassCmd; class DeviceBase; class RenderBundleEncoder; MaybeError ValidateRenderPipelineDescriptor(const DeviceBase* device, const RenderPipelineDescriptor* descriptor); size_t IndexFormatSize(wgpu::IndexFormat format); uint32_t VertexFormatNumComponents(wgpu::VertexFormat format); size_t VertexFormatComponentSize(wgpu::VertexFormat format); size_t VertexFormatSize(wgpu::VertexFormat format); bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState); bool BlendEnabled(const ColorStateDescriptor* mColorState); struct VertexAttributeInfo { wgpu::VertexFormat format; uint64_t offset; uint32_t shaderLocation; uint32_t vertexBufferSlot; }; struct VertexBufferInfo { uint64_t arrayStride; wgpu::InputStepMode stepMode; }; class RenderPipelineBase : public PipelineBase { public: RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor); ~RenderPipelineBase() override; static RenderPipelineBase* MakeError(DeviceBase* device); const VertexStateDescriptor* GetVertexStateDescriptor() const; const std::bitset& GetAttributeLocationsUsed() const; const VertexAttributeInfo& GetAttribute(uint32_t location) const; const std::bitset& GetVertexBufferSlotsUsed() const; const VertexBufferInfo& GetVertexBuffer(uint32_t slot) const; const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const; const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const; wgpu::PrimitiveTopology GetPrimitiveTopology() const; wgpu::CullMode GetCullMode() const; wgpu::FrontFace GetFrontFace() const; std::bitset GetColorAttachmentsMask() const; bool HasDepthStencilAttachment() const; wgpu::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; wgpu::TextureFormat GetDepthStencilFormat() const; uint32_t GetSampleCount() const; const AttachmentState* GetAttachmentState() const; std::bitset GetAttributesUsingVertexBuffer(uint32_t slot) const; std::array, kMaxVertexBuffers> attributesUsingVertexBuffer; // Functors necessary for the unordered_set-based cache. struct HashFunc { size_t operator()(const RenderPipelineBase* pipeline) const; }; struct EqualityFunc { bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const; }; private: RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); // Vertex state VertexStateDescriptor mVertexState; std::bitset mAttributeLocationsUsed; std::array mAttributeInfos; std::bitset mVertexBufferSlotsUsed; std::array mVertexBufferInfos; // Attachments Ref mAttachmentState; DepthStencilStateDescriptor mDepthStencilState; std::array mColorStates; // Other state wgpu::PrimitiveTopology mPrimitiveTopology; RasterizationStateDescriptor mRasterizationState; uint32_t mSampleMask; bool mAlphaToCoverageEnabled; // Stage information // TODO(cwallez@chromium.org): Store a crypto hash of the modules instead. Ref mVertexModule; std::string mVertexEntryPoint; Ref mFragmentModule; std::string mFragmentEntryPoint; }; } // namespace dawn_native #endif // DAWNNATIVE_RENDERPIPELINE_H_