type MyArray = array; // Global consts const c1 = 1; const c2 = 1u; const c3 = 1.0; const c4 = vec3(1, 1, 1); const c5 = vec3(1u, 1u, 1u); const c6 = vec3(1.0, 1.0, 1.0); const c7 = mat3x3(vec3(1.0, 1.0, 1.0), vec3(1.0, 1.0, 1.0), vec3(1.0, 1.0, 1.0)); const c9 = MyArray(); @fragment fn main() -> @location(0) vec4 { var v1 = c1; var v2 = c2; var v3 = c3; var v4 = c4; var v5 = c5; var v6 = c6; var v7 = c7; var v9 = c9; return vec4(0.0,0.0,0.0,0.0); }