// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_FORMAT_H_ #define DAWNNATIVE_FORMAT_H_ #include "dawn_native/dawn_platform.h" #include "common/ityp_bitset.h" #include "dawn_native/EnumClassBitmasks.h" #include "dawn_native/Error.h" #include namespace dawn_native { enum class Aspect : uint8_t; class DeviceBase; // This mirrors wgpu::TextureComponentType as a bitmask instead. enum class ComponentTypeBit : uint8_t { None = 0x0, Float = 0x1, Sint = 0x2, Uint = 0x4, DepthComparison = 0x8, }; // Converts an wgpu::TextureComponentType to its bitmask representation. ComponentTypeBit ToComponentTypeBit(wgpu::TextureComponentType type); struct TexelBlockInfo { uint32_t byteSize; uint32_t width; uint32_t height; }; struct AspectInfo { TexelBlockInfo block; wgpu::TextureComponentType baseType; ComponentTypeBit supportedComponentTypes; }; // The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the // exact number of known format. static constexpr size_t kKnownFormatCount = 53; struct Format; using FormatTable = std::array; // A wgpu::TextureFormat along with all the information about it necessary for validation. struct Format { wgpu::TextureFormat format; bool isRenderable; bool isCompressed; // A format can be known but not supported because it is part of a disabled extension. bool isSupported; bool supportsStorageUsage; Aspect aspects; bool IsColor() const; bool HasDepth() const; bool HasStencil() const; bool HasDepthOrStencil() const; const AspectInfo& GetAspectInfo(wgpu::TextureAspect aspect) const; const AspectInfo& GetAspectInfo(Aspect aspect) const; // The index of the format in the list of all known formats: a unique number for each format // in [0, kKnownFormatCount) size_t GetIndex() const; private: // The most common aspect: the color aspect for color texture, the depth aspect for // depth[-stencil] textures. AspectInfo firstAspect; friend FormatTable BuildFormatTable(const DeviceBase* device); }; // Implementation details of the format table in the device. // Returns the index of a format in the FormatTable. size_t ComputeFormatIndex(wgpu::TextureFormat format); // Builds the format table with the extensions enabled on the device. FormatTable BuildFormatTable(const DeviceBase* device); } // namespace dawn_native namespace wgpu { template <> struct IsDawnBitmask { static constexpr bool enable = true; }; } // namespace wgpu #endif // DAWNNATIVE_FORMAT_H_