#include using namespace metal; struct main_out { uint x_2_1; uint x_4_1; }; struct tint_symbol_2 { uint x_1_param [[user(locn0)]]; uint x_3_param [[user(locn30)]]; }; struct tint_symbol_3 { uint x_2_1 [[color(0)]]; uint x_4_1 [[color(6)]]; }; void main_1() { return; } main_out tint_symbol_inner(uint x_1_param, uint x_3_param, thread uint* const tint_symbol_5, thread uint* const tint_symbol_6, thread uint* const tint_symbol_7, thread uint* const tint_symbol_8) { *(tint_symbol_5) = x_1_param; *(tint_symbol_6) = x_3_param; main_1(); main_out const tint_symbol_4 = {.x_2_1=*(tint_symbol_7), .x_4_1=*(tint_symbol_8)}; return tint_symbol_4; } fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread uint tint_symbol_9 = 0u; thread uint tint_symbol_10 = 0u; thread uint tint_symbol_11 = 0u; thread uint tint_symbol_12 = 0u; main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_3_param, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12)); tint_symbol_3 wrapper_result = {}; wrapper_result.x_2_1 = inner_result.x_2_1; wrapper_result.x_4_1 = inner_result.x_4_1; return wrapper_result; }