#include using namespace metal; void main_1(thread uint* const tint_symbol_1) { uint const x_2 = *(tint_symbol_1); return; } void tint_symbol_inner(uint x_1_param, thread uint* const tint_symbol_2) { *(tint_symbol_2) = x_1_param; main_1(tint_symbol_2); } fragment void tint_symbol(uint x_1_param [[sample_id]]) { thread uint tint_symbol_3 = 0u; tint_symbol_inner(x_1_param, &(tint_symbol_3)); return; }