static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { gl_Position = position; frag_color = (position * 0.5f); return; } struct main_out { float4 gl_Position; float4 frag_color_1; }; struct tint_symbol_1 { float4 position_param : TEXCOORD0; }; struct tint_symbol_2 { float4 frag_color_1 : TEXCOORD1; float4 gl_Position : SV_Position; }; main_out main_inner(float4 position_param) { position = position_param; main_1(); const main_out tint_symbol_3 = {gl_Position, frag_color}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.position_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.gl_Position = inner_result.gl_Position; wrapper_result.frag_color_1 = inner_result.frag_color_1; return wrapper_result; }