#include using namespace metal; struct buf0 { /* 0x0000 */ float fourtytwo; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { bool x_36 = false; bool x_37_phi = false; float const x_23 = x_5.fourtytwo; float const x_25 = x_5.fourtytwo; bool const x_27 = (clamp(1.0f, x_23, x_25) > 42.0f); x_37_phi = x_27; if (!(x_27)) { float const x_32 = x_5.fourtytwo; float const x_34 = x_5.fourtytwo; x_36 = (clamp(1.0f, x_32, x_34) < 42.0f); x_37_phi = x_36; } bool const x_37 = x_37_phi; if (x_37) { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } else { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { main_1(x_5, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }